MadStoneDev · Brisbane, Australia

Perfecting the method,
embracing the madness.

I'm the mad developer. I make mobile apps, games and web apps, usually because I wanted something and couldn't find it. Look, I will own it, things might sometimes break or go boom, and that has nothing to do with my ethnicity, but I promise you'll enjoy my projects up to that point and beyond. Just let me know if something doesn't seem right and I'll fix it for you.

The Laboratory

Mobile apps

Some are out, some are still cooking.

Out nowiPhone · AndroidFree

Azimuth Compass

A compass that uses your phone's camera to take a bearing, like a prismatic compass. Point it at a landmark, lock the bearing and it tells you which way to turn. Degrees or NATO mils, true or magnetic north.

Azimuth Compass showing an 018 degree true-north bearing on the compass dial
Web now · Mobile in development

JustSent

Send someone a file, or open a room where everyone can drop files and chat.

One email when it's out, nothing else.

Web now · Mobile planned

JustNoted

A notepad you can trust. Write, close it, come back later and it's all there.

One email when it's out, nothing else.

Coming soon

Games

In development · iPhone & Android

Bustin' Out

Al Cologne, Tony Oregano and Von Ditto Funnybone got framed for the heist they'd been planning for years. Now they want out. Each of them moves differently, so you'll have to work out who goes where to get them out of each room. Turn-based puzzles, no ads.

More about the game →

One email when it's out, nothing else.

Tony OreganoAl CologneVon Ditto Funnybone
The Laboratory

Web apps

Things I've built for the browser.

About

The mad developer

I've been coding since I was 11, building websites and software long before anyone paid me to. MadStoneDev is where I build my own apps, games and web apps.

Most markets are full of near-copies of whatever worked for someone else. That's not what I'm after. I might make another note app, another puzzle game, even another compass, but only when the ones out there still leave a gap worth filling.

Most of what I build starts because something annoyed me. Before I commit, I ask three things: is there a problem that needs solving, why don't the solutions out there solve it, and how would I solve it? If the answers hold up, I build it, and I use what I build.

More about me →

Got something brewing?

Found a bug, got a question about one of my apps, or have an idea? Send me a message.

Prefer email? I'm at hello@madstone.dev. For business and client work, that goes through RAVENCI.

I'll only use your email to reply.