Al Cologne
Moves one square in any direction. Usually has to be the last one out.
Three criminals got framed for a heist they didn't pull. They could have done it, they'd been planning it for years, but they won't take credit for someone else's work. Now they want out.
Moves one square in any direction. Usually has to be the last one out.
Moves diagonally, as far as he likes. The only one who can push things out of the way.
Moves up, down, left or right and keeps sliding until something stops him. Small enough to fit through hatches into bonus rooms.
It's turn-based, so take your time. Tap a character, move them, and work out the order that gets everyone out without getting caught.
Some rooms only give you so many moves.
They patrol, stand and turn, or sleep. Get spotted and it's over.
They smell anyone next to them, and crates won't hide you.
Fixed or sweeping. Push a crate in front to block them.
Whoever has the key opens the door. Some chests are worth more than others.
Switches stay flipped. Pressure plates only work while someone stands on them.
100 rooms in each, with 3 more prisons on the way.